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The game places your avatar on a map that tracks your position akin to Pokemon Go. I got stuck in a gameplay loop that made me forget where I was and what streets I was walking down, completely ignorant of the heat until I was well past dehydrated and needed to stop for a break. However, after 5 minutes with the game, that completely changed. I had my account logged in, my headphones ready and a battery pack on hand, but I’d by lying if I said I was excited to go walking around in the heat for a few hours. It was a 95° F day in Melbourne when I first booted up the game. Unlike Wizards Unite, there is true magic at work here. It takes advantage of existing, well-known Minecraft mechanics in a new way that feels like your world is transforming around you. The good news is that Minecraft Earth feels very well intertwined with the ideas in the original Minecraft game. That’s why I consider Pokemon Go to be a much more successful game, from a conceptual standpoint, than Wizards Unite – the act of walking around and catching Pokemon ties in perfectly with the franchise, whereas catching creatures from the Harry Potter universe doesn’t feel like it’s leveraging that property to its true potential. “Tappables” appear around the map and grant you with materials to use on buildplates.Īs I noted in my Wizards Unite hands-on, these mobile map-based AR games work best when the activities and actions of the game directly relate to the franchise itself. As more and more information came out about the game, including features like the “adventure” events, I started to feel that maybe there was enough to separate it from the competition and offer an experience built to Minecraft’s strengths. I’ve been spurned by similar AR games before, but was curious to see how Minecraft Earth might differentiate itself in the market.
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So when Mojang announced Minecraft Earth, a map-based mobile AR game, I felt mixture of skepticism and curiosity.
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